You can also move armies around after your algo is posted.You are allowed to freely move armies around at any point to other provinces you own during the turn, as long as the minimum number of 100 per province is satisfied at the end of the turn.You cannot increase or decrease your army outside of these rules.I did not originally feel the need to explain how all that worked, because from the players perspective it works just the same either way, but I feel now it is important people know what is going on.Additionally, you get another 2,000 troops for any provinces on the cards that you happen to own. It starts out giving 4,000 additional troops, and continues to increase the more times cards are turned in. This means that you are more likely to turn in cards if you conquer more provinces. When you request troops, you are essentially submitting the cards which the mod then checks to see if it gives you armies (that is, if the cards have three "faces" of a kind or a a full set). Each time you conquer a territory you are assigned a "card" by the mods, which consists of one of three "faces" and a province.This is primarily based on how many provinces you have successfully conquered so far in the game The mod will decide whether this is successful, and the number of armies it receives, using an undisclosed RNG based algorithm. Starting on the fourth turn, you are allowed to request additional armies by mod response, completely independent of the automatic increase of troops listed above.Even larger bonuses are given by owning every single territory in an entire continent The bonuses are listed in the next section. You also gain additional troops per turn if you own every single territory in a larger region, as indicated on the regional map.The minimum number of armies gained per turn is 3,000 troops. ![]() This increase is equal to the number of territories divided by three (rounded down), times 1,000
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